/* Punters Lounge JAVA programming course * * Lesson43.java * * Author : Erik Datapunter * Date : 28/apr/2004 * * Display random numbers. * */ // import the java.util.* classes containing the Random class import java.util.*; public class Lesson43 { public static void main(String[] args) { // variable used int mynumber = 0; int count = 0; /* new Random object called numberx, initialised using the computers clock * using the computers clock results in a different random number being generated * each time the program is run. A fixed value will generate random numbers but always * the same random numbers. */ Random numberx = new Random(System.currentTimeMillis()); // do it 10 times for ( count = 0 ; count < 10 ; count = count + 1 ) { // generate new random number mynumber = numberx.nextInt(); // check negative or positive ? if (mynumber < 0) { System.out.println(mynumber + " = Under"); } else { System.out.println(mynumber + " = Over"); } } } }